OnClientPlayerWeaponFire: Difference between revisions
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-- add the onClientPlayerWeaponFireFunc function as a handler for onClientPlayerWeaponFire | -- don't forget to add the onClientPlayerWeaponFireFunc function as a handler for onClientPlayerWeaponFire | ||
addEventHandler ( "onPlayerSpawn", getRootElement(), onClientPlayerWeaponFireFunc ) | addEventHandler ( "onPlayerSpawn", getRootElement(), onClientPlayerWeaponFireFunc ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Projectile functions}} |
Revision as of 22:00, 6 July 2007
This event is called when player shoots a weapon.
Syntax
void onClientPlayerWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
Parameters
- The source of this event refers to the player who made a shot.
- weapon: a weapon integer of a weapon used.
- ammo: an integer ammount of ammo left for this weapon type.
- ammoInClip: an integer ammount of ammo left for this weapon type in clip.
- hitX, hitY, hitZ: float world coordinates representing a hit point.
- hitElement: an element which was hit by a shot.
Example
This example shows player a warning if he hits any other player with minigun.
-- trigger the event every time player shots function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if weapon == 38 and getElementType(hitElement)=="player" then -- if player shots from minigun and he hits another player... outputChatBox ( "Don't kill people with minigun, it's lame!", source ) -- then we output him a warning end end -- don't forget to add the onClientPlayerWeaponFireFunc function as a handler for onClientPlayerWeaponFire addEventHandler ( "onPlayerSpawn", getRootElement(), onClientPlayerWeaponFireFunc )
See also