OnClientPlayerWeaponFire: Difference between revisions
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==Parameters== | ==Parameters== | ||
*The '''source''' of this event refers to the player who made a shot. | *The '''source''' of this event refers to the player who made a shot. | ||
*'''weapon''': | *'''weapon''': an [[int]] representing [[weapons|weapon]] used for making a shot. | ||
*'''ammo''': an [[ | *'''ammo''': an [[int]] ammount of ammo left for this weapon type. | ||
*'''ammoInClip''': an [[ | *'''ammoInClip''': an [[int]] ammount of ammo left for this weapon type in clip. | ||
*'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point. | *'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point. | ||
*'''hitElement''': an [[element]] which was hit by a shot. | *'''hitElement''': an [[element]] which was hit by a shot. | ||
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addEventHandler ( "onPlayerSpawn", getRootElement(), onClientPlayerWeaponFireFunc ) | addEventHandler ( "onPlayerSpawn", getRootElement(), onClientPlayerWeaponFireFunc ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 22:01, 6 July 2007
This event is called when player shoots a weapon.
Syntax
void onClientPlayerWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
Parameters
- The source of this event refers to the player who made a shot.
- weapon: an int representing weapon used for making a shot.
- ammo: an int ammount of ammo left for this weapon type.
- ammoInClip: an int ammount of ammo left for this weapon type in clip.
- hitX, hitY, hitZ: float world coordinates representing a hit point.
- hitElement: an element which was hit by a shot.
Example
This example shows player a warning if he hits any other player with minigun.
-- trigger the event every time player shots function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if weapon == 38 and getElementType(hitElement)=="player" then -- if player shots from minigun and he hits another player... outputChatBox ( "Don't kill people with minigun, it's lame!", source ) -- then we output him a warning end end -- don't forget to add the onClientPlayerWeaponFireFunc function as a handler for onClientPlayerWeaponFire addEventHandler ( "onPlayerSpawn", getRootElement(), onClientPlayerWeaponFireFunc )