OnClientTrailerAttach: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Client event}} | |||
__NOTOC__ | __NOTOC__ | ||
This event is | This event is triggered by a trailer when it gets attached to a towing vehicle. | ||
== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
vehicle towedBy | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''towedBy:''' the vehicle that is now towing the trailer. | |||
==Source== | |||
The source of this event is the trailer that is now being towed. | |||
==Example== | |||
This example shows on chat name of vehicle, what attach a trailer. | |||
<syntaxhighlight lang="lua">function onAttach(vehicle) | |||
local name = getVehicleName(vehicle) | |||
outputChatBox("You were attach the trailer by "..name) | |||
end | |||
addEventHandler("onClientTrailerAttach", getRootElement(), onAttach)</syntaxhighlight> | |||
== | ==See Also== | ||
===Client vehicle events=== | |||
{{Client_vehicle_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} | |||
[[es:onClientTrailerAttach]] | |||
Latest revision as of 19:56, 22 September 2016
This event is triggered by a trailer when it gets attached to a towing vehicle.
Parameters
vehicle towedBy
- towedBy: the vehicle that is now towing the trailer.
Source
The source of this event is the trailer that is now being towed.
Example
This example shows on chat name of vehicle, what attach a trailer.
function onAttach(vehicle) local name = getVehicleName(vehicle) outputChatBox("You were attach the trailer by "..name) end addEventHandler("onClientTrailerAttach", getRootElement(), onAttach)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit