OnClientTrailerDetach: Difference between revisions

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==Example==  
==Example==  
This example outputs to the player that's towing the trailer that "The vehicle is now detached". (TESTED!)
<syntaxhighlight lang="lua">addEventHandler("onClientTrailerDetach",root,function(towedBy)
<syntaxhighlight lang="lua">addEventHandler("onClientTrailerDetach",root,function(towedBy)
player = getVehicleOccupant(towedBy,0)
player = getVehicleOccupant(towedBy,0)
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===Client event functions===
===Client event functions===
{{Client_event_functions}}
{{Client_event_functions}}
[[es:onClientTrailerDetach]]

Latest revision as of 00:41, 14 May 2012

This event is triggered when a trailer gets detached from its towing vehicle.

Parameters

vehicle towedBy
  • towedBy: the vehicle that was towing the trailer.

Source

The source of this event is the trailer that is now detached.

Example

This example outputs to the player that's towing the trailer that "The vehicle is now detached". (TESTED!)

addEventHandler("onClientTrailerDetach",root,function(towedBy)
	player = getVehicleOccupant(towedBy,0)
	outputChatBox("The vehicle is now detached.",player)
end)

See Also

Client vehicle events


Client event functions