OnClientVehicleDrown: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
{{Warning|This event is not implemented in current builds.}} | |||
This event is triggered when a vehicle starts to drown in water. This event is even triggered when vehicles merely come into contact with water, so not every trigger is an indication of actual drowning. | This event is triggered when a vehicle starts to drown in water. This event is even triggered when vehicles merely come into contact with water, so not every trigger is an indication of actual drowning. | ||
Latest revision as of 13:03, 4 October 2016
This event is triggered when a vehicle starts to drown in water. This event is even triggered when vehicles merely come into contact with water, so not every trigger is an indication of actual drowning.
Parameters
This event has no parameters.
Source
The source of this event is the vehicle that is drowning.
Example
addEventHandler("onClientVehicleDrown",root,function() outputChatBox("* A "..getVehicleName(source).." is drowning!") end)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled