OnClientVehicleEnter: Difference between revisions
		
		
		
		
		
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     end  |      end  | ||
)  | )  | ||
addEventHandler("  | addEventHandler("onClientVehicleExit", getRootElement(),  | ||
     function(thePlayer, seat)  |      function(thePlayer, seat)  | ||
         if thePlayer == getLocalPlayer() then  |          if thePlayer == getLocalPlayer() then  | ||
Revision as of 21:07, 23 July 2015
This event gets fired when a player enters a vehicle.
Parameters
player thePlayer, int seat
- thePlayer: the player that entered the vehicle
 - seat: the number of the seat that the player is now sitting on. 0 = driver, higher numbers are passenger seats.
 
Source
The source of the event is the vehicle that the player entered.
Example
This code updates a GUI label with the name of the vehicle the local player is in.
lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
addEventHandler("onClientVehicleEnter", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source))
        end
    end
)
addEventHandler("onClientVehicleExit", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently on foot")
        end
    end
)
See Also
Client vehicle events
- onClientTrailerAttach
 - onClientTrailerDetach
 - onClientVehicleCollision
 - onClientVehicleDamage
 - onClientVehicleEnter
 - onClientVehicleExit
 - onClientVehicleExplode
 - onClientVehicleNitroStateChange
 - onClientVehicleRespawn
 - onClientVehicleStartEnter
 - onClientVehicleStartExit
 - onClientVehicleWeaponHit