OnClientVehicleEnter: Difference between revisions
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==Source== | ==Source== | ||
The source of the event is the vehicle that the player entered. | The [[event system#Event source|source]] of the event is the [[vehicle]] that the player entered. | ||
==Example== | ==Example== |
Revision as of 20:07, 20 September 2019
This event gets fired when a player enters a vehicle.
Parameters
player thePlayer, int seat
- thePlayer: the player that entered the vehicle
- seat: the number of the seat that the player is now sitting on. 0 = driver, higher numbers are passenger seats.
Source
The source of the event is the vehicle that the player entered.
Example
This code updates a GUI label with the name of the vehicle the local player is in.
lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false) addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source)) end end ) addEventHandler("onClientVehicleExit", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently on foot") end end )
This example disables helikills & blade collisions upon entering a heli
function onHeliEnter() if getVehicleType(source) == "Helicopter" then setHeliBladeCollisionsEnabled (source, false) end end addEventHandler ("onClientVehicleEnter", root, onHeliEnter)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit