OnClientVehicleExit: Difference between revisions
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==Parameters== | ==Parameters== | ||
*''' | <syntaxhighlight lang="lua"> | ||
player thePlayer, int seat | |||
</syntaxhighlight> | |||
*'''thePlayer:''' the player that exited the vehicle | |||
*'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats. | *'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats. | ||
Revision as of 16:26, 30 December 2007
This event gets fired when a player gets out of a vehicle.
Parameters
player thePlayer, int seat
- thePlayer: the player that exited the vehicle
- seat: the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.
Source
The source of the event is the vehicle that the player exited.
Example
This code updates a GUI label with the name of the vehicle the local player is in.
lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false) addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source)) end end ) addEventHandler("OnClientVehicleExit", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently on foot") end end )