OnClientVehicleExplode: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when a vehicle explodes. | This event is triggered when a vehicle explodes. | ||
{{Note|This event can not be cancelled.}} | |||
==Parameters== | ==Parameters== | ||
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This example will output some text to chat on vehicle explosion | This example will output some text to chat on vehicle explosion | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientVehicleExplode", | addEventHandler("onClientVehicleExplode", root, function() | ||
local modelname = getVehicleName(source) | local modelname = getVehicleName(source) | ||
outputChatBox(modelname.." just exploded!") | outputChatBox(modelname.." just exploded!") | ||
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===Client event functions=== | ===Client event functions=== | ||
{{Client_event_functions}} | {{Client_event_functions}} | ||
[[es:onClientVehicleExplode]] | |||
[[ |
Latest revision as of 21:15, 12 August 2023
This event is triggered when a vehicle explodes.
Parameters
This event has no parameters.
Source
The source of this event is the vehicle that exploded.
Example
This example will output some text to chat on vehicle explosion
addEventHandler("onClientVehicleExplode", root, function() local modelname = getVehicleName(source) outputChatBox(modelname.." just exploded!") end)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit