OnClientVehicleNitroStateChange: Difference between revisions
		
		
		
		
		
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m (Created page with "{{Client event}} __NOTOC__ This event gets triggered when nitro state is changing.  ==Parameters== <syntaxhighlight lang="lua"> bool state </syntaxhighlight> *'''state:''' current state of nitro  ==Source==...")  | 
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| Line 19: | Line 19: | ||
         outputChatBox("You starts using nitro...", 150, 255, 150, true)  |          outputChatBox("You starts using nitro...", 150, 255, 150, true)  | ||
     elseif (state == false) then  |      elseif (state == false) then  | ||
         outputChatBox("Nitro fuel   |          outputChatBox("Nitro fuel runs empty...", 255, 150, 150, true)  | ||
     end  |      end  | ||
end      | end      | ||
Revision as of 21:59, 26 April 2013
This event gets triggered when nitro state is changing.
Parameters
bool state
- state: current state of nitro
 
Source
The source of this event is the player vehicle.
Example
This example get short chat message on nitro state changing.
function nitroState(state)    
    if (state == true) then
        outputChatBox("You starts using nitro...", 150, 255, 150, true)
    elseif (state == false) then
        outputChatBox("Nitro fuel runs empty...", 255, 150, 150, true)
    end
end   
addEventHandler("onClientVehicleNitroStateChange", getRootElement(), nitroState)
See Also
Client vehicle events
- onClientTrailerAttach
 - onClientTrailerDetach
 - onClientVehicleCollision
 - onClientVehicleDamage
 - onClientVehicleEnter
 - onClientVehicleExit
 - onClientVehicleExplode
 - onClientVehicleNitroStateChange
 - onClientVehicleRespawn
 - onClientVehicleStartEnter
 - onClientVehicleStartExit
 - onClientVehicleWeaponHit
 
Client event functions
- triggerLatentServerEvent
 - triggerServerEvent
 - Shared
 - addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled