OnClientVehicleNitroStateChange: Difference between revisions
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==Example== | ==Example== | ||
This example | This example is showing short chat message on nitro state changing. | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Revision as of 22:03, 26 April 2013
This event gets triggered when nitro state is changing.
Parameters
bool state
- state: current state of nitro
Source
The source of this event is the player vehicle.
Example
This example is showing short chat message on nitro state changing.
Click to collapse [-]
Clientfunction nitroState(state)
if (state == true) then
outputChatBox("You starts using nitro...", 150, 255, 150, true)
elseif (state == false) then
outputChatBox("Nitro fuel runs empty...", 255, 150, 150, true)
end
end
addEventHandler("onClientVehicleNitroStateChange", getRootElement(), nitroState)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled