OnClientVehicleNitroStateChange: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m (→Example:  Updated)  | 
				No edit summary  | 
				||
| Line 2: | Line 2: | ||
__NOTOC__  | __NOTOC__  | ||
This event gets triggered when nitro state is changing.  | This event gets triggered when nitro state is changing.  | ||
{{Note|This event is only triggered for vehicles that are streamed in}}  | |||
==Parameters==  | ==Parameters==  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
Latest revision as of 02:55, 20 January 2015
This event gets triggered when nitro state is changing.
Parameters
bool state
- state: current state of nitro
 
Source
The source of this event is the player vehicle.
Example
This example is showing short chat message on nitro state changing.
Click to collapse [-]
Clientfunction nitro_updateState(state)    
    if state then
        outputChatBox("Nitro #00FF00activated!", 255, 200, 0, true)
    elseif not state then
        outputChatBox("Nitro #FF0000deactivated!", 255, 200, 0, true)
    end
end   
addEventHandler("onClientVehicleNitroStateChange", root,  nitro_updateState)
See Also
Client vehicle events
- onClientTrailerAttach
 - onClientTrailerDetach
 - onClientVehicleCollision
 - onClientVehicleDamage
 - onClientVehicleEnter
 - onClientVehicleExit
 - onClientVehicleExplode
 - onClientVehicleNitroStateChange
 - onClientVehicleRespawn
 - onClientVehicleStartEnter
 - onClientVehicleStartExit
 - onClientVehicleWeaponHit
 
Client event functions
- triggerLatentServerEvent
 - triggerServerEvent
 - Shared
 - addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled