OnClientVehicleNitroStateChange: Difference between revisions

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This event gets triggered when nitro state is changing.
This event gets triggered when nitro state is changing.
 
{{Note|This event is only triggered for vehicles that are streamed in}}
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Latest revision as of 02:55, 20 January 2015

This event gets triggered when nitro state is changing.

[[{{{image}}}|link=|]] Note: This event is only triggered for vehicles that are streamed in

Parameters

bool state
  • state: current state of nitro

Source

The source of this event is the player vehicle.

Example

This example is showing short chat message on nitro state changing.

Click to collapse [-]
Client
function nitro_updateState(state)    
    if state then
        outputChatBox("Nitro #00FF00activated!", 255, 200, 0, true)
    elseif not state then
        outputChatBox("Nitro #FF0000deactivated!", 255, 200, 0, true)
    end
end   
addEventHandler("onClientVehicleNitroStateChange", root,  nitro_updateState)

See Also

Client vehicle events


Client event functions