OnClientVehicleNitroStateChange: Difference between revisions
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m (Created page with "{{Client event}} __NOTOC__ This event gets triggered when nitro state is changing. ==Parameters== <syntaxhighlight lang="lua"> bool state </syntaxhighlight> *'''state:''' current state of nitro ==Source==...") |
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Line 19: | Line 19: | ||
outputChatBox("You starts using nitro...", 150, 255, 150, true) | outputChatBox("You starts using nitro...", 150, 255, 150, true) | ||
elseif (state == false) then | elseif (state == false) then | ||
outputChatBox("Nitro fuel | outputChatBox("Nitro fuel runs empty...", 255, 150, 150, true) | ||
end | end | ||
end | end |
Revision as of 21:59, 26 April 2013
This event gets triggered when nitro state is changing.
Parameters
bool state
- state: current state of nitro
Source
The source of this event is the player vehicle.
Example
This example get short chat message on nitro state changing.
function nitroState(state) if (state == true) then outputChatBox("You starts using nitro...", 150, 255, 150, true) elseif (state == false) then outputChatBox("Nitro fuel runs empty...", 255, 150, 150, true) end end addEventHandler("onClientVehicleNitroStateChange", getRootElement(), nitroState)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled