OnClientVehicleNitroStateChange: Difference between revisions

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==Example==
==Example==
This example get short chat message on nitro state changing.
This example get short chat message on nitro state changing.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function nitroState(state)     
function nitroState(state)     
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addEventHandler("onClientVehicleNitroStateChange", getRootElement(), nitroState)
addEventHandler("onClientVehicleNitroStateChange", getRootElement(), nitroState)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==

Revision as of 22:02, 26 April 2013

This event gets triggered when nitro state is changing.

Parameters

bool state
  • state: current state of nitro

Source

The source of this event is the player vehicle.

Example

This example get short chat message on nitro state changing.

Click to collapse [-]
Client
function nitroState(state)    
    if (state == true) then
        outputChatBox("You starts using nitro...", 150, 255, 150, true)
    elseif (state == false) then
        outputChatBox("Nitro fuel runs empty...", 255, 150, 150, true)
    end
end   
addEventHandler("onClientVehicleNitroStateChange", getRootElement(), nitroState)

See Also

Client vehicle events


Client event functions