OnClientVehicleRespawn: Difference between revisions
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m (See Also for client vehicle events) |
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
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==Example== | ==Example== | ||
{{Example}} | |||
==See Also== | ==See Also== |
Revision as of 11:18, 21 November 2011
This event is triggered when a vehicle respawns.
Parameters
This event has no parameters.
Source
The source of this event is the vehicle that respawned.
Example
Script Example Missing Event OnClientVehicleRespawn needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
-- TODO
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled