OnClientVehicleStartEnter: Difference between revisions
Jump to navigation
Jump to search
(Added interwiki (ES)) |
|||
Line 36: | Line 36: | ||
===Client event functions=== | ===Client event functions=== | ||
{{Client_event_functions}} | {{Client_event_functions}} | ||
[[es:onClientVehicleStartEnter]] |
Revision as of 00:40, 14 May 2012
This event is triggered when a player starts entering a vehicle. Once the entering animation completes, onClientVehicleEnter is triggered.
Parameters
player thePlayer, int seat, int door
- thePlayer: the player that just started entering a vehicle.
- seat: the number of the seat he is going to sit on.
- door: An integer of which door the player used (0-3). 0 is driver side door, 1 is front passenger, 2 is back left, 3 is back right.
Source
The source of this event is the vehicle the player is entering.
Example
This example outputs if the player is sitting in the drivers seat. (TESTED!)
addEventHandler("onClientVehicleStartEnter",root,function(player,seat,door) if(seat==0)and(door==0)then outputChatBox("You are going to sit in the drivers seat.",player) end end)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit