OnClientVehicleStartEnter: Difference between revisions
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==Source== | ==Source== | ||
The source of this event is the vehicle the player is entering. | The source of this event is the vehicle the player is entering. | ||
==Cancel effect== | |||
This event can be [[Event system#Canceling|canceled]], but only for the local player, they will not begin to the enter the vehicle. | |||
==Example== | ==Example== |
Revision as of 23:04, 20 February 2018
This event is triggered when a player starts entering a vehicle. Once the entering animation completes, onClientVehicleEnter is triggered.
Parameters
player thePlayer, int seat, int door
- thePlayer: the player that just started entering a vehicle.
- seat: the number of the seat he is going to sit on.
- door: An integer of which door the player used (0-3). 0 is driver side door, 1 is front passenger, 2 is back left, 3 is back right.
Source
The source of this event is the vehicle the player is entering.
Cancel effect
This event can be canceled, but only for the local player, they will not begin to the enter the vehicle.
Example
This example outputs if the player is sitting in the drivers seat. (TESTED!)
addEventHandler("onClientVehicleStartEnter",root,function(player,seat,door) if(seat==0)and(door==0)then outputChatBox("You are going to sit in the drivers seat.",player) end end)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit