OnClientVehicleStartExit: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, [[ | This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, [[onClientVehicleExit]] is triggered. | ||
==Parameters== | ==Parameters== |
Revision as of 05:18, 19 November 2009
This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, onClientVehicleExit is triggered.
Parameters
player thePlayer, int seat
- thePlayer: the player who started exiting the vehicle.
- seat: the number of the seat that the player was sitting on.
Source
The source of this event is the vehicle that the player started to exit.
Example
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled