OnClientVehicleStartExit: Difference between revisions

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Introduced the new event parameter: door
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[[Category:Incomplete Event]]
{{Client event}}
{{Client event}}
__NOTOC__  
__NOTOC__  
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*'''thePlayer:''' the player who started exiting the vehicle.
*'''thePlayer:''' the player who started exiting the vehicle.
*'''seat:''' the number of the seat that the player was sitting on.
*'''seat:''' the number of the seat that the player was sitting on.
{{New feature|3.0110|1.1|
{{New feature/item|3.0110|1.1||
*'''door:''' the number of the door that the player is using to leave.
*'''door:''' the number of the door that the player is using to leave.
}}
}}
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The source of this event is the vehicle that the player started to exit.
The source of this event is the vehicle that the player started to exit.


==Example==  
==Example==
 
{{Example}}
<syntaxhighlight lang="lua">
 
</syntaxhighlight>


==See Also==
==See Also==

Revision as of 11:10, 21 November 2011

This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, onClientVehicleExit is triggered.

Parameters

player thePlayer, int seat, int door
  • thePlayer: the player who started exiting the vehicle.
  • seat: the number of the seat that the player was sitting on.
  • door: the number of the door that the player is using to leave.

Source

The source of this event is the vehicle that the player started to exit.

Example

Script Example Missing Event OnClientVehicleStartExit needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.
-- TODO


See Also

Client vehicle events


Client event functions