OnClientVehicleStartExit: Difference between revisions

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[[Category:Incomplete Event]]
[[Category:Incomplete Event]]
 
{{Client event}}
__NOTOC__  
__NOTOC__  
This event is blahblah and is used for blahblah.
This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, [[onClientExitVehicle]] is triggered.


==Syntax==  
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onClientVehicleStartExit ( player thePlayer, int seat )
player thePlayer, int seat
</syntaxhighlight>  
</syntaxhighlight>
*'''thePlayer:''' the player who started exiting the vehicle.
*'''seat:''' the number of the seat that the player was sitting on.
 
==Source==
The source of this event is the vehicle that the player started to exit.


==Example==  
==Example==  
This example does...
 
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
 
blabhalbalhb --abababa
--This line does this...
mooo
</syntaxhighlight>
</syntaxhighlight>

Revision as of 16:30, 30 December 2007

This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, onClientExitVehicle is triggered.

Parameters

player thePlayer, int seat
  • thePlayer: the player who started exiting the vehicle.
  • seat: the number of the seat that the player was sitting on.

Source

The source of this event is the vehicle that the player started to exit.

Example