OnColShapeHit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when the player hits a [[colshape]]. | {{Server event}} | ||
This event is triggered when the player or a vehicle hits a [[colshape]]. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element hitElement, bool matchingDimension | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==Parameters== | ==Parameters== | ||
*'''hitElement''': the [[element]] that entered the colshape. | *'''hitElement''': the [[element]] that entered the colshape. | ||
*'''matchingDimension''': a boolean referring to whether the hit collision shape was in the same dimension as the element. | *'''matchingDimension''': a boolean referring to whether the hit collision shape was in the same dimension as the element. | ||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[colshape]] that got hit by a player or vehicle. | |||
==Example== | ==Example== |
Revision as of 04:07, 30 December 2007
This event is triggered when the player or a vehicle hits a colshape.
Syntax
element hitElement, bool matchingDimension
Parameters
- hitElement: the element that entered the colshape.
- matchingDimension: a boolean referring to whether the hit collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that got hit by a player or vehicle.
Example
This example creates a hill area for a King of the hill gamemode. When a player enters or leaves the area, it's announced in the chatbox.
-- create our hill area for our gamemode local hillArea = createColSquare ( -2171.0678710938, 678.17950439453, 0, 15, 15 ) -- add hill_Enter as a handler for when a player enters the hill area addEventHandler ( "onColShapeHit", hillArea, "hill_Enter" ) function hill_Enter ( thePlayer, matchingDimension ) --announce to everyone that the player entered the hill outputChatBox( getClientName(thePlayer).." entered the zone!", getRootElement(),255, 255, 109, ) end -- add hill_Enter as a handler for when a player leaves the hill area addEventHandler ( "onColShapeLeave", hillArea, "hill_Exit" ) function hill_Exit ( thePlayer, matchingDimension ) --check if the player is not dead if isPlayerDead ( thePlayer ) ~= true then --if he was alive, announce to everyone that the player has left the hill outputChatBox ( getClientName(thePlayer).." left the zone!", getRootElement(), 255, 255, 109 ) end end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled