OnColShapeHit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
This event is triggered when | {{Note|The hit won't be detected if the [[element]] that entered the colshape is a colshape.}} | ||
This event is triggered when a physical [[element]] hits a [[colshape]]. | |||
==Parameters== | ==Parameters== | ||
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*'''hitElement''': the [[element]] that entered the colshape. | *'''hitElement''': the [[element]] that entered the colshape. | ||
*'''matchingDimension''': a boolean referring to whether the hit collision shape was in the same dimension as the element. | *'''matchingDimension''': a [[boolean]] referring to whether the hit collision shape was in the same [[dimension]] as the element. | ||
==Source== | ==Source== | ||
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if getElementType ( thePlayer ) == "player" then --if the element that entered was player | if getElementType ( thePlayer ) == "player" then --if the element that entered was player | ||
--let's get the name of the player | --let's get the name of the player | ||
local nameOfThePlayer = | local nameOfThePlayer = getPlayerName ( thePlayer ) | ||
--announce to everyone that the player entered the hill | --announce to everyone that the player entered the hill | ||
outputChatBox ( nameOfThePlayer.." entered the zone!", | outputChatBox ( nameOfThePlayer.." entered the zone!", root, 255, 255, 109 ) | ||
end | end | ||
end | end | ||
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if isPlayerDead ( thePlayer ) ~= true then | if isPlayerDead ( thePlayer ) ~= true then | ||
--let's get the name of the player | --let's get the name of the player | ||
local nameOfThePlayer = | local nameOfThePlayer = getPlayerName ( thePlayer ) | ||
--if he was alive, announce to everyone that the player has left the hill | --if he was alive, announce to everyone that the player has left the hill | ||
outputChatBox ( nameOfThePlayer.." left the zone!", | outputChatBox ( nameOfThePlayer.." left the zone!", root, 255, 255, 109 ) | ||
end | end | ||
end | end |
Latest revision as of 14:06, 31 December 2022
This event is triggered when a physical element hits a colshape.
Parameters
element hitElement, bool matchingDimension
- hitElement: the element that entered the colshape.
- matchingDimension: a boolean referring to whether the hit collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that got hit by a player or vehicle.
Example
This example creates a hill area for a King of the hill gamemode. When a player enters or leaves the area, it's announced in the chatbox.
-- create our hill area for our gamemode local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) -- add hill_Enter as a handler for when a player enters the hill area function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --if the element that entered was player --let's get the name of the player local nameOfThePlayer = getPlayerName ( thePlayer ) --announce to everyone that the player entered the hill outputChatBox ( nameOfThePlayer.." entered the zone!", root, 255, 255, 109 ) end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) -- add hill_Enter as a handler for when a player leaves the hill area function hill_Exit ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --if the element that left was player --check if the player is not dead if isPlayerDead ( thePlayer ) ~= true then --let's get the name of the player local nameOfThePlayer = getPlayerName ( thePlayer ) --if he was alive, announce to everyone that the player has left the hill outputChatBox ( nameOfThePlayer.." left the zone!", root, 255, 255, 109 ) end end end addEventHandler ( "onColShapeLeave", hillArea, hill_Exit )
See Also
Colshape events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled