OnColShapeHit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when | {{Server event}} | ||
{{Note|The hit won't be detected if the [[element]] that entered the colshape is a colshape.}} | |||
This event is triggered when a physical [[element]] hits a [[colshape]]. | |||
== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element hitElement, bool matchingDimension | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''hitElement''': the [[element]] that entered the colshape. | |||
*'''matchingDimension''': a [[boolean]] referring to whether the hit collision shape was in the same [[dimension]] as the element. | |||
*''' | |||
*'''matchingDimension''': | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[colshape]] that got hit by a player or vehicle. | |||
==Example== | ==Example== | ||
This example creates a hill area for a | This example creates a hill area for a ''King of the hill'' gamemode. When a player enters or leaves the area, it's announced in the chatbox. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
hillArea = | -- create our hill area for our gamemode | ||
local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) | |||
-- add hill_Enter as a handler for when a player enters the hill area | |||
function hill_Enter ( thePlayer, matchingDimension ) | function hill_Enter ( thePlayer, matchingDimension ) | ||
if getElementType ( thePlayer ) == "player" then --if the element that entered was player | |||
--let's get the name of the player | |||
local nameOfThePlayer = getPlayerName ( thePlayer ) | |||
--announce to everyone that the player entered the hill | |||
outputChatBox ( nameOfThePlayer.." entered the zone!", root, 255, 255, 109 ) | |||
end | |||
end | end | ||
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) | |||
-- add hill_Enter as a handler for when a player leaves the hill area | |||
function hill_Exit ( thePlayer, matchingDimension ) | function hill_Exit ( thePlayer, matchingDimension ) | ||
if getElementType ( thePlayer ) == "player" then --if the element that left was player | |||
--check if the player is not dead | |||
if isPlayerDead ( thePlayer ) ~= true then | |||
--let's get the name of the player | |||
local nameOfThePlayer = getPlayerName ( thePlayer ) | |||
--if he was alive, announce to everyone that the player has left the hill | |||
outputChatBox ( nameOfThePlayer.." left the zone!", root, 255, 255, 109 ) | |||
end | |||
end | |||
end | end | ||
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Colshape events}} | |||
{{ |
Latest revision as of 14:06, 31 December 2022
This event is triggered when a physical element hits a colshape.
Parameters
element hitElement, bool matchingDimension
- hitElement: the element that entered the colshape.
- matchingDimension: a boolean referring to whether the hit collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that got hit by a player or vehicle.
Example
This example creates a hill area for a King of the hill gamemode. When a player enters or leaves the area, it's announced in the chatbox.
-- create our hill area for our gamemode local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) -- add hill_Enter as a handler for when a player enters the hill area function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --if the element that entered was player --let's get the name of the player local nameOfThePlayer = getPlayerName ( thePlayer ) --announce to everyone that the player entered the hill outputChatBox ( nameOfThePlayer.." entered the zone!", root, 255, 255, 109 ) end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) -- add hill_Enter as a handler for when a player leaves the hill area function hill_Exit ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --if the element that left was player --check if the player is not dead if isPlayerDead ( thePlayer ) ~= true then --let's get the name of the player local nameOfThePlayer = getPlayerName ( thePlayer ) --if he was alive, announce to everyone that the player has left the hill outputChatBox ( nameOfThePlayer.." left the zone!", root, 255, 255, 109 ) end end end addEventHandler ( "onColShapeLeave", hillArea, hill_Exit )
See Also
Colshape events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled