OnColShapeHit: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- create our hill area for our gamemode | -- create our hill area for our gamemode | ||
local hillArea = | local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) | ||
-- add hill_Enter as a handler for when a player enters the hill area | -- add hill_Enter as a handler for when a player enters the hill area | ||
function hill_Enter ( thePlayer, matchingDimension ) | function hill_Enter ( thePlayer, matchingDimension ) | ||
local nameOfThePlayer = getClientName(thePlayer) | if getElementType ( thePlayer ) == "player" then --if the element that entered was player | ||
--let's get the name of the player | |||
local nameOfThePlayer = getClientName ( thePlayer ) | |||
--announce to everyone that the player entered the hill | |||
outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 ) | |||
end | |||
end | end | ||
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) | addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) | ||
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-- add hill_Enter as a handler for when a player leaves the hill area | -- add hill_Enter as a handler for when a player leaves the hill area | ||
function hill_Exit ( thePlayer, matchingDimension ) | function hill_Exit ( thePlayer, matchingDimension ) | ||
if getElementType ( thePlayer ) == "player" then --if the element that left was player | |||
--check if the player is not dead | |||
if isPlayerDead ( thePlayer ) ~= true then | |||
--let's get the name of the player | |||
local nameOfThePlayer = getClientName ( thePlayer ) | |||
--if he was alive, announce to everyone that the player has left the hill | |||
outputChatBox ( nameOfThePlayer.." left the zone!", getRootElement(), 255, 255, 109 ) | |||
end | |||
end | |||
end | end | ||
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) | addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) | ||
Revision as of 15:37, 18 February 2008
This event is triggered when the player or a vehicle hits a colshape.
Parameters
element hitElement, bool matchingDimension
- hitElement: the element that entered the colshape.
- matchingDimension: a boolean referring to whether the hit collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that got hit by a player or vehicle.
Example
This example creates a hill area for a King of the hill gamemode. When a player enters or leaves the area, it's announced in the chatbox.
-- create our hill area for our gamemode
local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 )
-- add hill_Enter as a handler for when a player enters the hill area
function hill_Enter ( thePlayer, matchingDimension )
if getElementType ( thePlayer ) == "player" then --if the element that entered was player
--let's get the name of the player
local nameOfThePlayer = getClientName ( thePlayer )
--announce to everyone that the player entered the hill
outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 )
end
end
addEventHandler ( "onColShapeHit", hillArea, hill_Enter )
-- add hill_Enter as a handler for when a player leaves the hill area
function hill_Exit ( thePlayer, matchingDimension )
if getElementType ( thePlayer ) == "player" then --if the element that left was player
--check if the player is not dead
if isPlayerDead ( thePlayer ) ~= true then
--let's get the name of the player
local nameOfThePlayer = getClientName ( thePlayer )
--if he was alive, announce to everyone that the player has left the hill
outputChatBox ( nameOfThePlayer.." left the zone!", getRootElement(), 255, 255, 109 )
end
end
end
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit )
See Also
Colshape events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled