OnColShapeHit: Difference between revisions
Jump to navigation
Jump to search
m (→Example) |
m (→Example) |
||
| Line 24: | Line 24: | ||
if getElementType ( thePlayer ) == "player" then --if the element that entered was player | if getElementType ( thePlayer ) == "player" then --if the element that entered was player | ||
--let's get the name of the player | --let's get the name of the player | ||
local nameOfThePlayer = | local nameOfThePlayer = getPlayerName ( thePlayer ) | ||
--announce to everyone that the player entered the hill | --announce to everyone that the player entered the hill | ||
outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 ) | outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 ) | ||
| Line 37: | Line 37: | ||
if isPlayerDead ( thePlayer ) ~= true then | if isPlayerDead ( thePlayer ) ~= true then | ||
--let's get the name of the player | --let's get the name of the player | ||
local nameOfThePlayer = | local nameOfThePlayer = getPlayerName ( thePlayer ) | ||
--if he was alive, announce to everyone that the player has left the hill | --if he was alive, announce to everyone that the player has left the hill | ||
outputChatBox ( nameOfThePlayer.." left the zone!", getRootElement(), 255, 255, 109 ) | outputChatBox ( nameOfThePlayer.." left the zone!", getRootElement(), 255, 255, 109 ) | ||
Revision as of 12:12, 27 August 2009
This event is triggered when the player or a vehicle hits a colshape.
Parameters
element hitElement, bool matchingDimension
- hitElement: the element that entered the colshape.
- matchingDimension: a boolean referring to whether the hit collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that got hit by a player or vehicle.
Example
This example creates a hill area for a King of the hill gamemode. When a player enters or leaves the area, it's announced in the chatbox.
-- create our hill area for our gamemode
local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 )
-- add hill_Enter as a handler for when a player enters the hill area
function hill_Enter ( thePlayer, matchingDimension )
if getElementType ( thePlayer ) == "player" then --if the element that entered was player
--let's get the name of the player
local nameOfThePlayer = getPlayerName ( thePlayer )
--announce to everyone that the player entered the hill
outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 )
end
end
addEventHandler ( "onColShapeHit", hillArea, hill_Enter )
-- add hill_Enter as a handler for when a player leaves the hill area
function hill_Exit ( thePlayer, matchingDimension )
if getElementType ( thePlayer ) == "player" then --if the element that left was player
--check if the player is not dead
if isPlayerDead ( thePlayer ) ~= true then
--let's get the name of the player
local nameOfThePlayer = getPlayerName ( thePlayer )
--if he was alive, announce to everyone that the player has left the hill
outputChatBox ( nameOfThePlayer.." left the zone!", getRootElement(), 255, 255, 109 )
end
end
end
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit )
See Also
Colshape events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled