OnColShapeHit
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This event is triggered when the player hits a colshape.
Syntax
void onColShapeHit ( player thePlayer, bool matchingDimension )
Parameters
- The source of this event refers to the col shape which was hit by a player
- thePlayer: A player element referring to the player who entered the col shape.
- matchingDimension: A boolean referring to whether the collision shape was hit in the correct dimension.
Example
This example creates a hill area for a king of the hill gamemode. When a player enters the area, it announces it in the chatbox.
hillArea = createColSquare ( -2171.0678710938, 678.17950439453, 0, 15, 15 ) --create our hill area for our gamemode addEventHandler ( "onColShapeHit", hillArea, "hill_Enter" ) -- add an event handler for onConsole function hill_Enter ( thePlayer, matchingDimension ) --when a player enters the hill area outputChatBox( getClientName(thePlayer).." entered the zone!", getRootElement(),255, 255, 109, ) --announce to everyone that the player entered the hill end addEventHandler ( "onColShapeLeave", hillArea, "hill_Exit" ) function hill_Exit ( thePlayer, matchingDimension ) if isPlayerDead ( player ) ~= true then --check if the player is not dead when he leaves the zone outputChatBox ( getClientName(player).." left the zone!", getRootElement(), 255, 255, 109 ) --if it is, announce it to everyone end end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled