OnColShapeLeave: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (See Also for server events)
Line 17: Line 17:
This example kills the player whenever they leave a certain collision shape:
This example kills the player whenever they leave a certain collision shape:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
jailZone = createColCircle ( 1024, 1024, 15, 50 ) -- create a collision shape
local jailZone = createColCircle ( 1024, 1024, 15 ) -- create a collision shape


-- call 'jailZoneLeave' whenever a player leaves the collision shape:
-- call 'jailZoneLeave' whenever a player leaves the collision shape:
addEventHandler ( "onColShapeLeave", jailZone, "jailZoneLeave" )
addEventHandler ( "onColShapeLeave", jailZone, jailZoneLeave )
function jailZoneLeave ( thePlayer )
function jailZoneLeave ( thePlayer )
   killPlayer ( thePlayer ) -- kill the player
   if getElementType ( thePlayer ) == "player" then -- if the element that left was player
  outputChatBox ( "You are not allowed to leave the jail!", thePlayer )
      killPlayer ( thePlayer ) -- kill the player
      outputChatBox ( "You are not allowed to leave the jail!", thePlayer )
  end
end
end
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Colshape events}}
{{See also/Server event|Colshape events}}

Revision as of 15:45, 18 February 2008

This event is triggered when a player or a vehicle leaves a collision shape.

Parameters

element leaveElement, bool matchingDimension
  • leaveElement: The element that who exited the col shape. This can be a player or a vehicle.
  • matchingDimension: a boolean referring to whether the collision shape was in the same dimension as the element.

Source

The source of this event is the colshape that the element no longer is in contact with.

Example

This example kills the player whenever they leave a certain collision shape:

local jailZone = createColCircle ( 1024, 1024, 15 ) -- create a collision shape

-- call 'jailZoneLeave' whenever a player leaves the collision shape:
addEventHandler ( "onColShapeLeave", jailZone, jailZoneLeave )
function jailZoneLeave ( thePlayer )
   if getElementType ( thePlayer ) == "player" then -- if the element that left was player
      killPlayer ( thePlayer ) -- kill the player
      outputChatBox ( "You are not allowed to leave the jail!", thePlayer )
   end
end

See Also

Colshape events


Event functions