OnColShapeLeave: Difference between revisions
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*'''leaveElement''': The [[element]] that who exited the col shape. This can be a player or a vehicle. | *'''leaveElement''': The [[element]] that who exited the col shape. This can be a player or a vehicle. | ||
*'''matchingDimension''': a boolean referring to whether the collision shape was in the same dimension as the element. | *'''matchingDimension''': a [[boolean]] referring to whether the collision shape was in the same [[dimension]] as the element. | ||
==Source== | ==Source== |
Revision as of 22:00, 2 April 2018
This event is triggered when a player or a vehicle leaves a collision shape.
Parameters
element leaveElement, bool matchingDimension
- leaveElement: The element that who exited the col shape. This can be a player or a vehicle.
- matchingDimension: a boolean referring to whether the collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that the element no longer is in contact with.
Example
This example kills the player whenever they leave a certain collision shape:
local jailZone = createColCircle ( 1024, 1024, 15 ) -- create a collision shape -- call 'jailZoneLeave' whenever a player leaves the collision shape: function jailZoneLeave ( thePlayer ) if getElementType ( thePlayer ) == "player" then -- if the element that left was player killPlayer ( thePlayer ) -- kill the player outputChatBox ( "You are not allowed to leave the jail!", thePlayer ) end end addEventHandler ( "onColShapeLeave", jailZone, jailZoneLeave )
See Also
Colshape events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled