OnColShapeLeave: Difference between revisions
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==Variables== | ==Variables== | ||
* The source of this event refers to the col object in which | * The source of this event refers to the col object in which an element has left | ||
*''' | *'''leaveElement''': The [[element]] that who exited the col shape. | ||
==Example== | ==Example== |
Revision as of 11:42, 24 December 2007
This event is triggered when a player leaves a collision shape.
Syntax
onColShapeLeave ( element leaveElement, bool matchingDimension )
Variables
- The source of this event refers to the col object in which an element has left
- leaveElement: The element that who exited the col shape.
Example
This example kills the player whenever they leave a certain collision shape:
jailZone = createColCircle ( 1024, 1024, 15, 50 ) -- create a collision shape -- call 'jailZoneLeave' whenever a player leaves the collision shape: addEventHandler ( "onColShapeLeave", jailZone, "jailZoneLeave" ) function jailZoneLeave ( thePlayer ) killPlayer ( thePlayer ) -- kill the player outputChatBox ( "You are not allowed to leave the jail!", thePlayer ) end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled