OnColShapeLeave: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
onColShapeLeave ( | onColShapeLeave ( element leaveElement, bool matchingDimension ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 18:50, 4 October 2007
This event is triggered when a player leaves a collision shape.
Syntax
onColShapeLeave ( element leaveElement, bool matchingDimension )
Variables
- The source of this event refers to the col object in which a player has left
- player: A player element representing the player who exited the col shape.
Example
This example kills the player whenever they leave a certain collision shape:
jailZone = createColCircle ( 1024, 1024, 15, 50 ) -- create a collision shape -- call 'jailZoneLeave' whenever a player leaves the collision shape: addEventHandler ( "onColShapeLeave", jailZone, "jailZoneLeave" ) function jailZoneLeave ( thePlayer ) killPlayer ( thePlayer ) -- kill the player outputChatBox ( "You are not allowed to leave the jail!", thePlayer ) end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled