OnColShapeLeave
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This event is triggered when a player leaves a collision shape.
Syntax
onColShapeLeave ( element leaveElement, bool matchingDimension )
Variables
- The source of this event refers to the col object in which an element has left
- leaveElement: The element that who exited the col shape.
- matchingDimension: a boolean referring to whether the collision shape was in the same dimension as the element.
Example
This example kills the player whenever they leave a certain collision shape:
jailZone = createColCircle ( 1024, 1024, 15, 50 ) -- create a collision shape -- call 'jailZoneLeave' whenever a player leaves the collision shape: addEventHandler ( "onColShapeLeave", jailZone, "jailZoneLeave" ) function jailZoneLeave ( thePlayer ) killPlayer ( thePlayer ) -- kill the player outputChatBox ( "You are not allowed to leave the jail!", thePlayer ) end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled