OnConsole: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
No edit summary  | 
				No edit summary  | 
				||
| Line 38: | Line 38: | ||
{{See also/Server event|Client events}}  | {{See also/Server event|Client events}}  | ||
[ru:RU/OnConsole]  | [[ru:RU/OnConsole]]  | ||
Revision as of 06:55, 26 June 2010
This event is triggered when a player types a message into his console.
Parameters
string theMessage
- theMessage: a string representing the message typed into the console.
 
Source
The source of this event is the player that entered the message in the console. This can be a player or the server console.
Example
This example adds the me command into the script. For example, if a player called Bob types "me likes pie" in console, it will display "* Bob likes pie" in the chatbox.
- NOTE: this script is for example purposes only. This can be done in a more efficient way with addCommandHandler.
 
function input_Console ( text ) --when a player types in the console
	-- if it's an ingame player,
	if ( getElementType ( source ) == "player" ) then
		--split the command by spaces (ASCII 32) and get the first piece of text
		local command = gettok ( text, 1, 32 )
		--if the first piece of text was "me",
		if ( command == "me" ) then
			--get the player's name
			local playerName = getPlayerName ( source )
			-- get the action text by substracting the first three characters ("me ")
			local actionText = string.sub ( text, 3 )
			-- announce the me command into the chatbox
			outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )
		end
	end
end
addEventHandler ( "onConsole", getRootElement(), input_Console ) -- add an event handler for onConsole
See Also
Client events