OnConsole: Difference between revisions

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__NOTOC__  
__NOTOC__  
This event is triggered when a player types a message into the console.
{{Server event}}
This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.
{{Note|The event will not be triggered if the message can be processed by an existing command handler}}


==Syntax==  
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onConsole ( string message )         
string theMessage
</syntaxhighlight>  
</syntaxhighlight>  


==Parameters==
*'''theMessage''': a [[string]] representing the message entered into the console.
* The '''source''' of this event refers to the player who typed into the console.
 
*'''message''': a string representing the message typed into the console.
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that entered the message in the console. This can be a player or the server console.


==Example==  
==Example==  
This example adds the ''me'' command into the script. For example, if a player called Bob types "me likes pie" in console, it will display "* Bob likes pie" in the chatbox.
This example adds the ''yo'' command into the script. For example, if a player called Bob types "yo likes pie" in console, it will display "* Bob likes pie" in the chatbox.
:'''NOTE:''' this script is for example purposes only. This can be done in a more efficient way with [[addCommandHandler]].
:'''NOTE:''' this script is for example purposes only. This can be done in a more efficient way with [[addCommandHandler]].
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onConsole", getRootElement(), "input_Console" ) -- add an event handler for onConsole
function input_Console ( text ) --when a player types in the console
function input_Console ( text ) --when a player types in the console
-- if it's an ingame player,
-- if it's an ingame player,
Line 21: Line 23:
--split the command by spaces (ASCII 32) and get the first piece of text
--split the command by spaces (ASCII 32) and get the first piece of text
local command = gettok ( text, 1, 32 )
local command = gettok ( text, 1, 32 )
--if the first piece of text was "me",
--if the first piece of text was "yo",
if ( command == "me" ) then
if ( command == "yo" ) then
--get the player's name
--get the player's name
local playerName = getClientName ( source )
local playerName = getPlayerName ( source )
-- get the action text by substracting the first three characters ("me ")
-- get the action text by substracting the first three characters ("yo ")
local actionText = string.sub ( text, 3 )
local actionText = string.sub ( text, 3 )
-- announce the me command into the chatbox
-- announce the yo command into the chatbox
outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )
outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )
end
end
end
end
end
end
addEventHandler ( "onConsole", getRootElement(), input_Console ) -- add an event handler for onConsole
</syntaxhighlight>
</syntaxhighlight>


==See Also==
{{See also/Server event|Client events}}
{{Event_functions}}
 
[[ru:onConsole]]

Latest revision as of 02:55, 27 September 2018

This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.

[[{{{image}}}|link=|]] Note: The event will not be triggered if the message can be processed by an existing command handler

Parameters

string theMessage
  • theMessage: a string representing the message entered into the console.

Source

The source of this event is the player that entered the message in the console. This can be a player or the server console.

Example

This example adds the yo command into the script. For example, if a player called Bob types "yo likes pie" in console, it will display "* Bob likes pie" in the chatbox.

NOTE: this script is for example purposes only. This can be done in a more efficient way with addCommandHandler.
function input_Console ( text ) --when a player types in the console
	-- if it's an ingame player,
	if ( getElementType ( source ) == "player" ) then
		--split the command by spaces (ASCII 32) and get the first piece of text
		local command = gettok ( text, 1, 32 )
		--if the first piece of text was "yo",
		if ( command == "yo" ) then
			--get the player's name
			local playerName = getPlayerName ( source )
			-- get the action text by substracting the first three characters ("yo ")
			local actionText = string.sub ( text, 3 )
			-- announce the yo command into the chatbox
			outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )
		end
	end
end
addEventHandler ( "onConsole", getRootElement(), input_Console ) -- add an event handler for onConsole

See Also

Client events


Event functions