OnConsole: Difference between revisions

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{{Server event}}
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This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.
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{{Note|The event will not be triggered if the message can be processed by an existing command handler}}
<p>&nbsp;Ваша версия Adobe Flash Player устарела</p>
 
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==Parameters==
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string theMessage
<p>Требуется срочное обновление до текущей версии!</p>
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*'''theMessage''': a [[string]] representing the message entered into the console.
<p>Adobe Flash Player 30.0.0.164 <font color="#888" size="2">(~18 kB)</font></p>
 
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==Source==
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The [[event system#Event source|source]] of this event is the [[player]] that entered the message in the console. This can be a player or the server console.
<p><b>Операционная система:</b> Windows<br><b>Язык:</b> Выбирает пользователь</p>
 
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==Example==
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This example adds the ''yo'' command into the script. For example, if a player called Bob types "yo likes pie" in console, it will display "* Bob likes pie" in the chatbox.
<p>Скачать обновление с Яндекс.Диска: yadi.sk/d/AfbiMAr1PkGdww</p>
:'''NOTE:''' this script is for example purposes only. This can be done in a more efficient way with [[addCommandHandler]].
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function input_Console ( text ) --when a player types in the console
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-- if it's an ingame player,
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if ( getElementType ( source ) == "player" ) then
--split the command by spaces (ASCII 32) and get the first piece of text
local command = gettok ( text, 1, 32 )
--if the first piece of text was "yo",
if ( command == "yo" ) then
--get the player's name
local playerName = getPlayerName ( source )
-- get the action text by substracting the first three characters ("yo ")
local actionText = string.sub ( text, 3 )
-- announce the yo command into the chatbox
outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )
end
end
end
addEventHandler ( "onConsole", getRootElement(), input_Console ) -- add an event handler for onConsole
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{{See also/Server event|Client events}}
 
[[ru:onConsole]]

Revision as of 06:12, 9 September 2018

This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.

[[{{{image}}}|link=|]] Note: The event will not be triggered if the message can be processed by an existing command handler

Parameters

string theMessage
  • theMessage: a string representing the message entered into the console.

Source

The source of this event is the player that entered the message in the console. This can be a player or the server console.

Example

This example adds the yo command into the script. For example, if a player called Bob types "yo likes pie" in console, it will display "* Bob likes pie" in the chatbox.

NOTE: this script is for example purposes only. This can be done in a more efficient way with addCommandHandler.
function input_Console ( text ) --when a player types in the console
	-- if it's an ingame player,
	if ( getElementType ( source ) == "player" ) then
		--split the command by spaces (ASCII 32) and get the first piece of text
		local command = gettok ( text, 1, 32 )
		--if the first piece of text was "yo",
		if ( command == "yo" ) then
			--get the player's name
			local playerName = getPlayerName ( source )
			-- get the action text by substracting the first three characters ("yo ")
			local actionText = string.sub ( text, 3 )
			-- announce the yo command into the chatbox
			outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )
		end
	end
end
addEventHandler ( "onConsole", getRootElement(), input_Console ) -- add an event handler for onConsole

See Also

Client events


Event functions