OnConsole

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Revision as of 00:01, 18 November 2006 by Talidan (talk | contribs)
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This event is triggered when a player types any message into the console

Syntax

void onConsole ( string message )          

Variables

  • message: A string representing the message typed into the console

Example

This example adds the /me command into the script. For example, if a player called Bob types "me likes pie" in console, it will display "* Bob likes pie" in the chatbox.

function onConsole ( text )
	if ( getElementType ( source ) == "player" ) then
    command = gettok ( text, 1, 32 ) 
	if ( command == "me" ) then
		local playername = getClientName ( source )
		local textage = string.gsub ( text, "me", "", 1 )
		outputChatBox ( "* " .. playername .. "" .. textage, root, 255, 255, 0 )
		end
	end
end

See Also

Split