OnConsole
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This event is triggered when a player types any message into the console
Syntax
void onConsole ( string message )
Variables
- message: A string representing the message typed into the console
Example
This example adds the /me command into the script. For example, if a player called Bob types "me likes pie" in console, it will display "* Bob likes pie" in the chatbox.
function onConsole ( text ) if ( getElementType ( source ) == "player" ) then command = gettok ( text, 1, 32 ) if ( command == "me" ) then local playername = getClientName ( source ) local textage = string.gsub ( text, "me", "", 1 ) outputChatBox ( "* " .. playername .. "" .. textage, root, 255, 255, 0 ) end end end