OnElementClicked: Difference between revisions
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addEventHandler( "onElementClicked", root, repairClickedVehicle ) -- Add the event handler | addEventHandler( "onElementClicked", root, repairClickedVehicle ) -- Add the event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Element events}} | {{See also/Server event|Element events}} |
Latest revision as of 02:56, 27 September 2018
This event is triggered when an element is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both their up and down states.
Parameters
string mouseButton, string buttonState, player playerWhoClicked, float clickPosX, float clickPosY, float clickPosZ
- mouseButton: a string representing the mouse button that was clicked. This might be left, middle or right.
- buttonState: a string representing what state the button clicked is in. This might be up or down.
- playerWhoClicked: the player that clicked on the element.
- clickPosX: the X position in the world the player clicked at.
- clickPosY: the Y position in the world the player clicked at.
- clickPosZ: the Z position in the world the player clicked at.
Source
The source of this event is the element that got clicked by the player.
Examples
This example prints type of the element you clicked to chatbox when you click it.
function elementClicked( theButton, theState, thePlayer ) if theButton == "left" and theState == "down" then -- if left mouse button was pressed down outputChatBox( "You clicked " .. getElementType( source ), thePlayer ) -- print the element type to players chatbox end end addEventHandler( "onElementClicked", root, elementClicked ) -- add a handler function for the event
This example check if the clicked element is a vehicle. If is, then repairs it.
function repairClickedVehicle( button, state, player ) -- Add the function if button == "left" and state == "down" then if getElementType( source ) == "vehicle" then -- If the clicked element is a vehicle... local x, y, z = getElementPosition( player ) local x1, y1, z1 = getElementPosition( source ) local distance = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ) -- Some distance calculations if distance < 4 then -- Check if the player is near the vehicle if getElementHealth( source ) < 1000 then fixVehicle( source ) outputChatBox( "You have repaired a "..getVehicleNameFromModel( getElementModel( source ) ), player, 0, 255, 0 ) else outputChatBox( "Vehicle is not damaged!", player, 255, 0, 0 ) end end end end end addEventHandler( "onElementClicked", root, repairClickedVehicle ) -- Add the event handler
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled