OnElementClicked: Difference between revisions

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(Example added)
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The [[event system#Event source|source]] of this event is the [[element]] that got clicked by the player.
The [[event system#Event source|source]] of this event is the [[element]] that got clicked by the player.


==Example==  
==Examples==  
This example prints type of the element you clicked to chatbox when you click it.
This example prints type of the element you clicked to chatbox when you click it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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</syntaxhighlight>
</syntaxhighlight>


This example check if the clicked element is a vehicle. If is, then repairs it.
<syntaxhighlight lang="lua">
function repairClickedVehicle( button, state, player ) -- Add the function
if button == "left" and state == "down" then
if getElementType( source ) == "vehicle" then -- If the clicked element is a vehicle...
local x, y, z = getElementPosition( player )
local x1, y1, z1 = getElementPosition( source )
local distance = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ) -- Some distance calculations
if distance < 4 then -- Check if the player is near the vehicle
if getElementHealth( source ) < 1000 then
fixVehicle( source )
outputChatBox( "You have repaired a "..getVehicleNameFromModel( getElementModel( source ) ), player, 0, 255, 0 )
else
outputChatBox( "Vehicle is not damaged!", player, 255, 0, 0 )
end
end
end
end
end
addEventHandler( "onElementClicked", getRootElement( ), elementClicked ) -- Add the event handler
</syntaxhighlight>
{{See also/Server event|Element events}}
{{See also/Server event|Element events}}

Revision as of 18:26, 2 October 2016

This event is triggered when an element is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both their up and down states.

Parameters

string mouseButton, string buttonState, player playerWhoClicked, float clickPosX, float clickPosY, float clickPosZ
  • mouseButton: A string representing the mousebutton that was clicked. This might be left, middle or right.
  • buttonState: A string representing what state the button clicked is in. This might be up or down.
  • playerWhoClicked: The player that clicked on the element
  • clickPosX: The X position in the world the player clicked at
  • clickPosY: The Y position in the world the player clicked at
  • clickPosZ: The Z position in the world the player clicked at

Source

The source of this event is the element that got clicked by the player.

Examples

This example prints type of the element you clicked to chatbox when you click it.

function elementClicked( theButton, theState, thePlayer )
    if theButton == "left" and theState == "down" then -- if left mouse button was pressed down
        outputChatBox( "You clicked " .. getElementType( source ), thePlayer ) -- print the element type to players chatbox
    end
end
addEventHandler( "onElementClicked", getRootElement(), elementClicked ) -- add a handler function for the event

This example check if the clicked element is a vehicle. If is, then repairs it.

function repairClickedVehicle( button, state, player ) -- Add the function
	if button == "left" and state == "down" then
		if getElementType( source ) == "vehicle" then -- If the clicked element is a vehicle...
			local x, y, z = getElementPosition( player )
			local x1, y1, z1 = getElementPosition( source ) 
			local distance = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ) -- Some distance calculations
			if distance < 4 then -- Check if the player is near the vehicle
				if getElementHealth( source ) < 1000 then
					fixVehicle( source )
					outputChatBox( "You have repaired a "..getVehicleNameFromModel( getElementModel( source ) ), player, 0, 255, 0 )
				else
					outputChatBox( "Vehicle is not damaged!", player, 255, 0, 0 )
				end
			end
		end
	end
end
addEventHandler( "onElementClicked", getRootElement( ), elementClicked ) -- Add the event handler

See Also

Element events


Event functions