OnElementClicked: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when an element is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both their up and down states.


__NOTOC__
==Parameters==
This event is triggered when an element is clicked by the player with the cursor.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onElementClicked ( string button, string state, player clicker, float posX, float posY, float posZ )
string mouseButton, string buttonState, player playerWhoClicked, float clickPosX, float clickPosY, float clickPosZ
</syntaxhighlight>  
</syntaxhighlight>  
*'''mouseButton''': A string representing the mousebutton that was clicked. This might be ''left'', ''middle'' or ''right''.
*'''buttonState''': A string representing what state the button clicked is in. This might be ''up'' or ''down''.
*'''playerWhoClicked''': The player that clicked on the element
*'''clickPosX''': The X position in the world the player clicked at
*'''clickPosY''': The Y position in the world the player clicked at
*'''clickPosZ''': The Z position in the world the player clicked at
==Source==
The [[event system#Event source|source]] of this event is the [[element]] that got clicked by the player.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 04:49, 30 December 2007

This event is triggered when an element is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both their up and down states.

Parameters

string mouseButton, string buttonState, player playerWhoClicked, float clickPosX, float clickPosY, float clickPosZ
  • mouseButton: A string representing the mousebutton that was clicked. This might be left, middle or right.
  • buttonState: A string representing what state the button clicked is in. This might be up or down.
  • playerWhoClicked: The player that clicked on the element
  • clickPosX: The X position in the world the player clicked at
  • clickPosY: The Y position in the world the player clicked at
  • clickPosZ: The Z position in the world the player clicked at

Source

The source of this event is the element that got clicked by the player.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also