OnElementClicked: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (See Also for server events) |
||
Line 29: | Line 29: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Element events}} | |||
{{ | |||
[[Category:Needs Example]] | [[Category:Needs Example]] |
Revision as of 17:39, 12 January 2008
This event is triggered when an element is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both their up and down states.
Parameters
string mouseButton, string buttonState, player playerWhoClicked, float clickPosX, float clickPosY, float clickPosZ
- mouseButton: A string representing the mousebutton that was clicked. This might be left, middle or right.
- buttonState: A string representing what state the button clicked is in. This might be up or down.
- playerWhoClicked: The player that clicked on the element
- clickPosX: The X position in the world the player clicked at
- clickPosY: The Y position in the world the player clicked at
- clickPosZ: The Z position in the world the player clicked at
Source
The source of this event is the element that got clicked by the player.
Example
This example does...
--This line does... blah() --This line does this... mooo
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync