OnElementColShapeHit: Difference between revisions
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addEventHandler( "onElementColShapeHit", | addEventHandler( "onElementColShapeHit", root, elementColShapeHit ) -- add a handler function for the event | ||
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{{See also/Server event|Element events}} | {{See also/Server event|Element events}} |
Latest revision as of 14:08, 31 December 2022
This event is triggered when an player or vehicle element collides with a colshape.
Parameters
colshape theColShape, bool matchingDimension
- theColShape: the colshape that this element collided with.
- matchingDimension: a boolean representing if the element and the colshape are in the same dimension.
Source
The source of this event is the player or vehicle that collided with the colshape.
Example
This example prints type of the element which entered the created colshape to chatbox.
colArea = createColCircle( 1400.0, -700.0, 5.0 ) -- create the colshape function elementColShapeHit( colShapeHit ) if colShapeHit == colArea then -- if element entered the created colshape outputChatBox( getElementType( source ) .. " entered the colCircle!" ) -- print the type of the element to chatbox end end addEventHandler( "onElementColShapeHit", root, elementColShapeHit ) -- add a handler function for the event
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled