OnElementColShapeLeave: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when an player or vehicle element leaves the area of a colshape.


__NOTOC__
==Parameters==
This event is triggered when an element inside a [[colshape]] leaves.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )
colshape theColShape, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''theColShape''': The [[colshape]] that this element left the area of
*'''matchingDimension''': True if the colshape and the element that left it are in the same dimension
==Source==
The [[event system#Event source|source]] of this event is the [[player]] or [[vehicle]] that left colshape.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 04:40, 30 December 2007

This event is triggered when an player or vehicle element leaves the area of a colshape.

Parameters

colshape theColShape, bool matchingDimension
  • theColShape: The colshape that this element left the area of
  • matchingDimension: True if the colshape and the element that left it are in the same dimension

Source

The source of this event is the player or vehicle that left colshape.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also