OnElementDataChange: Difference between revisions
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*'''theOldValue''': The old value of this entry before it changed. The new value can be accessed using [[getElementData]] ( source, theName ). | *'''theOldValue''': The old value of this entry before it changed. The new value can be accessed using [[getElementData]] ( source, theName ). | ||
== | ==Global parameters== | ||
The [[event system#Event source|source]] of this event is the [[element]] whose | *'''source''': The [[event system#Event source|source]] of this event is the [[element]] whose element data changed | ||
*'''client''': The [[event system#Event client|client]] global variable is set to the client that called [[setElementData]], or nil nil if it was called on the server. | |||
==Cancelling== | |||
This event cannot be cancelled using [[cancelEvent]]. To reverse the effect, use [[setElementData]] with the old value. See Example. | |||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Server" class="server" show="true"> | |||
<!-- Explain what the example is in a single sentance --> | |||
This example checks and possibly reverses an element's data change. | |||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | |||
<syntaxhighlight lang="lua"> | |||
function checkChange(dataName,oldValue) | |||
if client then | |||
-- The client can only set 'special_thing' on its own player | |||
if dataName == "special_thing" and client ~= source then | |||
local newValue = getElementData(source,dataName) -- find the new value | |||
outputChatBox( "Illegal setting of "..tostring(dataName).."' from '"..tostring(oldValue).."' to '"..tostring(newValue).."' by '"..tostring(getPlayerName(client)) ) | |||
setElementData( source, dataName, oldValue ) -- Set back the original value | |||
end | |||
end | |||
end | |||
addEventHandler("onElementDataChange",getRootElement(),checkChange) | |||
</syntaxhighlight> | |||
</section> | |||
{{See also/Server event|Element events}} | {{See also/Server event|Element events}} |
Revision as of 03:54, 6 November 2013
This event is triggered when an elementdata entry for an element changes. A client can perform this change on the element or it can be done using setElementData.
Parameters
string theName, var theOldValue
- theName: The name of the element data entry that changed
- theOldValue: The old value of this entry before it changed. The new value can be accessed using getElementData ( source, theName ).
Global parameters
- source: The source of this event is the element whose element data changed
- client: The client global variable is set to the client that called setElementData, or nil nil if it was called on the server.
Cancelling
This event cannot be cancelled using cancelEvent. To reverse the effect, use setElementData with the old value. See Example.
Example
Click to collapse [-]
ServerThis example outputs a message to players when any of their element data values is changed.
function outputChange(dataName,oldValue) if getElementType(source) == "player" then -- check if the element is a player local newValue = getElementData(source,dataName) -- find the new value outputChatBox("Your element data '"..tostring(dataName).."' has changed from '"..tostring(oldValue).."' to '"..tostring(newValue).."'",source) -- output the change for the affected player end end addEventHandler("onElementDataChange",getRootElement(),outputChange)
Click to collapse [-]
ServerThis example checks and possibly reverses an element's data change.
function checkChange(dataName,oldValue) if client then -- The client can only set 'special_thing' on its own player if dataName == "special_thing" and client ~= source then local newValue = getElementData(source,dataName) -- find the new value outputChatBox( "Illegal setting of "..tostring(dataName).."' from '"..tostring(oldValue).."' to '"..tostring(newValue).."' by '"..tostring(getPlayerName(client)) ) setElementData( source, dataName, oldValue ) -- Set back the original value end end end addEventHandler("onElementDataChange",getRootElement(),checkChange)
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled