OnElementDestroy: Difference between revisions
Jump to navigation
Jump to search
(Correction to my example) |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
==Parameters== | ==Parameters== | ||
No parameters. | |||
==Source== | ==Source== | ||
Line 28: | Line 28: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getSourceResourceOfElementDestruction() | function getSourceResourceOfElementDestruction() | ||
-- Players aren't destroyed by any resource | |||
if (getElementType(source) == "player") then | |||
outputChatBox("Player "..getPlayerName(source).." destroyed") | |||
return true | |||
end | |||
local sourceResourceRoot = getElementParent(getElementParent(source)) -- Get the resource root element of the element | local sourceResourceRoot = getElementParent(getElementParent(source)) -- Get the resource root element of the element | ||
-- Now to get the resource from the resource root element | -- Now to get the resource from the resource root element | ||
Line 45: | Line 51: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== | This example only works in builds above 1.3.4-5937 and will tell you if a script is causing bugs with other scripts if it's deleting elements from other scripts because element IDs are being re-used and some scripts don't dereference an element after destroying it. | ||
=== | <syntaxhighlight lang="lua"> | ||
function checkForNaughtyScriptsThatDeleteRandomElements() | |||
=== | -- Ignore players | ||
{{ | if (getElementType(source) == "player") then | ||
return true | |||
end | |||
-- Get the resource that created the element | |||
local sourceResourceRoot = getElementParent(getElementParent(source)) | |||
local theResource = false | |||
for ind, res in pairs(getResources()) do | |||
if (getResourceRootElement(res) == sourceResourceRoot) then | |||
theResource = res | |||
break | |||
end | |||
end | |||
-- Output info if the destroying resource isn't the same as the creator resource | |||
if (theResource and theResource ~= sourceResource) then | |||
local destroyerResource = tostring(getResourceName(theResource)) | |||
local creatorResource = tostring(getResourceName(sourceResource)) | |||
outputDebugString(destroyerResource.." destroyed a "..getElementType(source).." made by "..creatorResource) | |||
end | |||
end | |||
addEventHandler("onElementDestroy", root, checkForNaughtyScriptsThatDeleteRandomElements) | |||
</syntaxhighlight> | |||
{{See also/Server event|Element events}} |
Latest revision as of 02:56, 27 September 2018
This event is triggered when an element gets destroyed by destroyElement or when the creator resource is stopping. It is also triggered when a parent element of this element is destroyed.
Parameters
No parameters.
Source
The source of this event is the element that is being destroyed.
Example
This example sends a message to the vehicle occupants when it's being destroyed.
addEventHandler("onElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then local nPassengers = getVehicleMaxPassengers(source) for i=0,nPassengers-1 do local occupant = getVehicleOccupant(source, i) if occupant then outputChatBox("The vehicle that you were in has been destroyed by the script", occupant) end end end end)
This example outputs a message every time an element is destroyed saying which resource created the element
function getSourceResourceOfElementDestruction() -- Players aren't destroyed by any resource if (getElementType(source) == "player") then outputChatBox("Player "..getPlayerName(source).." destroyed") return true end local sourceResourceRoot = getElementParent(getElementParent(source)) -- Get the resource root element of the element -- Now to get the resource from the resource root element local theResource = false for ind, res in pairs(getResources()) do -- Loop all resources if (getResourceRootElement(res) == sourceResourceRoot) then -- Compare each resources root element to what we've got theResource = res -- We've found the source break -- End the loop end end if (theResource) then -- Did we find it? local resourceName = getResourceName(theResource) -- Get the resources name outputChatBox(resourceName.." destroyed a "..getElementType(source)) -- Output the resource name along with element type end end addEventHandler("onElementDestroy", root, getSourceResourceOfElementDestruction) -- All elements
This example only works in builds above 1.3.4-5937 and will tell you if a script is causing bugs with other scripts if it's deleting elements from other scripts because element IDs are being re-used and some scripts don't dereference an element after destroying it.
function checkForNaughtyScriptsThatDeleteRandomElements() -- Ignore players if (getElementType(source) == "player") then return true end -- Get the resource that created the element local sourceResourceRoot = getElementParent(getElementParent(source)) local theResource = false for ind, res in pairs(getResources()) do if (getResourceRootElement(res) == sourceResourceRoot) then theResource = res break end end -- Output info if the destroying resource isn't the same as the creator resource if (theResource and theResource ~= sourceResource) then local destroyerResource = tostring(getResourceName(theResource)) local creatorResource = tostring(getResourceName(sourceResource)) outputDebugString(destroyerResource.." destroyed a "..getElementType(source).." made by "..creatorResource) end end addEventHandler("onElementDestroy", root, checkForNaughtyScriptsThatDeleteRandomElements)
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled