OnElementModelChanged: Difference between revisions
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(Created page with "__NOTOC__ {{Server event}} {{New feature|3.0120|1.2| '''Available only in MTA SA 1.2 and onwards''' }} This event is triggered when an element (ped, object or vehicle) has their ...") |
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | |||
int oldModel, int newModel | |||
</syntaxhighlight> | |||
'''newModel:''' The model that the element has changed to | * '''oldModel:''' The model that the element had before the change | ||
* '''newModel:''' The model that the element has changed to | |||
==Source== | ==Source== |
Revision as of 14:58, 2 December 2011
Available only in MTA SA 1.2 and onwards This event is triggered when an element (ped, object or vehicle) has their model changed.
Parameters
int oldModel, int newModel
- oldModel: The model that the element had before the change
- newModel: The model that the element has changed to
Source
The source of this event is the element that changed its model
Cancel Effect
This event doesn't support cancellation.
Example
This example sends a message to players when their model changes telling them what the model ID is and was.
function informPlayerOnModelChange(oldModel, newModel) if ( getElementType(source) == "player" ) then -- Make sure the element is a player outputChatBox("Model ID changing from: "..oldModel.." to: "..newModel, source, 0, 255, 0) -- Message for player end end addEventHandler("onElementModelChanged", root, informPlayerOnModelChange) -- Bind the event to every element
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled