OnElementStartSync: Difference between revisions
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Dutchman101 (talk | contribs) (Fixed code example header, added additional example) |
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example matches the model of the element to the player, when an element receives a new syncer. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function elementStartSync( newSyncer ) | function elementStartSync( newSyncer ) | ||
Line 29: | Line 30: | ||
addEventHandler ('onElementStartSync', root, elementStartSync) | addEventHandler ('onElementStartSync', root, elementStartSync) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This example will prevent vehicles from entering an area protected by a colshape, by automatically destroying them upon enter. | |||
<syntaxhighlight lang="lua"> | |||
local myColShape = createColCuboid(1000, -800, 900, 1000, 1000, 1000) | |||
function checkSyncOfVehicles() | |||
if isElement(source) and getElementType (source) == "vehicle" and isElementWithinColShape(source, myColShape) then | |||
destroyElement (source) | |||
end | |||
end | |||
addEventHandler ("onElementStartSync", root, checkSyncOfVehicles) | |||
</syntaxhighlight> | |||
</section> | |||
{{See also/Server event|Element events}} | {{See also/Server event|Element events}} |
Revision as of 14:04, 22 September 2018
This event is triggered when an element becomes synced by a player.
Parameters
player newSyncer
Source
The source of this event is the element that got synced by a player.
Example
Click to collapse [-]
ServerThis example matches the model of the element to the player, when an element receives a new syncer.
function elementStartSync( newSyncer ) local strElementType = getElementType( source ) local playerVehicle = getPedOccupiedVehicle( newSyncer ) if ( strElementType == 'vehicle' ) then if ( not playerVehicle ) then return false end setElementModel( source, getElementModel(playerVehicle) ) elseif ( strElementType == 'ped' ) then setElementModel( source, getElementModel(newSyncer) ) end end addEventHandler ('onElementStartSync', root, elementStartSync)
This example will prevent vehicles from entering an area protected by a colshape, by automatically destroying them upon enter.
local myColShape = createColCuboid(1000, -800, 900, 1000, 1000, 1000) function checkSyncOfVehicles() if isElement(source) and getElementType (source) == "vehicle" and isElementWithinColShape(source, myColShape) then destroyElement (source) end end addEventHandler ("onElementStartSync", root, checkSyncOfVehicles)
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled