OnMarkerLeave: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a player leaves the area of a marker created using [[createMarker]].


__NOTOC__
==Parameters==
This event is triggered when a player leaves a marker.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onMarkerLeave ( player thePlayer, bool matchingdimension )           
player leftPlayer, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''leftPlayer''': The player that left the marker's area
*'''matchingDimension''': True if the player is in the same dimension as the marker he left
==Source==
The [[event system#Event source|source]] of this event is the [[marker]] that the player left.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 04:54, 30 December 2007

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension
  • leftPlayer: The player that left the marker's area
  • matchingDimension: True if the player is in the same dimension as the marker he left

Source

The source of this event is the marker that the player left.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also