OnPickupHit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player hits a pickup | {{Server event}} | ||
This event is triggered when a [[player]] hits a [[pickup]]. | |||
== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
player thePlayer | |||
</syntaxhighlight> | </syntaxhighlight> | ||
== | *'''thePlayer''': a [[player]] element referring to the player who moved over the [[pickup]]. | ||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[pickup]] that was hit by the player. | |||
==Cancel effect== | |||
If this event is [[Event system#Canceling|canceled]], the pickup does not disappear and the player does not receive its bonus. | |||
==Example== | ==Example== | ||
This example creates a pickup and outputs a message to the chat box when | This example creates a pickup and outputs a message to the chat box when a player walks over it. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
createPickup ( 10 | local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts | ||
function pickedUpWeaponCheck ( player | function pickedUpWeaponCheck( player ) | ||
outputChatBox( "You have picked up a M4.", player ) -- Output a message to the chatbox | |||
end | end | ||
addEventHandler ( "onPickupHit", | addEventHandler( "onPickupHit", thePickup, pickedUpWeaponCheck ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Pickup events}} |
Latest revision as of 02:57, 27 September 2018
This event is triggered when a player hits a pickup.
Parameters
player thePlayer
Source
The source of this event is the pickup that was hit by the player.
Cancel effect
If this event is canceled, the pickup does not disappear and the player does not receive its bonus.
Example
This example creates a pickup and outputs a message to the chat box when a player walks over it.
local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts function pickedUpWeaponCheck( player ) outputChatBox( "You have picked up a M4.", player ) -- Output a message to the chatbox end addEventHandler( "onPickupHit", thePickup, pickedUpWeaponCheck )
See Also
Pickup events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled