OnPickupLeave: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
{{New feature/item|3. | {{New feature/item|3.0156|1.5.5|11783| | ||
This event is triggered when a [[player]] leaves a [[pickup]]. | This event is triggered when a [[player]] leaves a [[pickup]]. | ||
}} | }} | ||
Line 23: | Line 23: | ||
outputChatBox( "You have left the M4 weapon pickup.", player ) -- Output a message to the chatbox | outputChatBox( "You have left the M4 weapon pickup.", player ) -- Output a message to the chatbox | ||
end | end | ||
addEventHandler( "onPickupLeave", thePickup, | addEventHandler( "onPickupLeave", thePickup, leftWeaponPickup) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Pickup events}} | |||
{{Pickup events | |||
Latest revision as of 11:35, 27 May 2022
This event is triggered when a player leaves a pickup.
Parameters
player thePlayer
Source
The source of this event is the pickup that was left by the player.
Example
This example creates a pickup and outputs a message to the chat box when a player leaves it.
local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts function leftWeaponPickup( player ) outputChatBox( "You have left the M4 weapon pickup.", player ) -- Output a message to the chatbox end addEventHandler( "onPickupLeave", thePickup, leftWeaponPickup)
See Also
Pickup events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled