OnPickupUse: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server event}}
This event is triggered when a player stands on a pickup while not in a vehicle.
This event is triggered when a player stands on a pickup while not in a vehicle.


==Syntax==  
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onPickupUse ( player player )
void onPickupUse ( player player )
</syntaxhighlight>  
</syntaxhighlight>  


==Variables==
* The source of this event refers to the pickup which was used
*'''player''': A player element refering to the player who used the pickup
*'''player''': A player element refering to the player who used the pickup
==Source==
The [[event system#Event source|source]] of this event is the [[pickup]] that is getting used by the player.


===Canceling===
===Canceling===

Revision as of 05:02, 30 December 2007

This event is triggered when a player stands on a pickup while not in a vehicle.

Parameters

void onPickupUse ( player player )
  • player: A player element refering to the player who used the pickup

Source

The source of this event is the pickup that is getting used by the player.

Canceling

If this event is canceled, the player will not be given the item they picked up.

Example

This example announces whena player picks up a pickup

addEventHandler ( "onPickupUse", getRootElement(), "pickupUse" )
function pickupUse ( thePlayer )
    outputChatBox ( getClientName ( thePlayer ) .. " picked up a pickup!" )
end

See Also

Shared